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Suggestions, Some suggestions to improve the game
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November 02, 2011, 22:30:17 |
#1
Suggestions
First, I wanna say that I really enjoy playing gobbowl. I was a little skeptical at first, but I have to say the game surprised me; however, there are a few things that I noticed that seemed off. It may be that I'm still a bit inexperienced with the game, but I feel a few areas can be improved upon, mostly in the balance department. Anyway, here goes:
Under the class pages on the main site, please post the class abilities and stats. This would prove to be a really helpful tool for new players. Increase the effects of having a high water stat Having a high water stat doesn't seem to have much impact in the game, since characters with a low water stat can move just as many spaces as a character with a high water stat. Having a higher water stat should increase the number hexes you can travel. This could be accomplished by using a few formulas for each character: w x s =r where w= the number of water orders given s= the character's water stat r= the "raw" water score Maximum number of movable spaces, rounded down would be M= 7 + r/5 Number of "safe spaces", ie yellow hexes, rounded down would be F= 6 + r/15 The number of "medium risk" and "high risk" (orange and red respectively) spaces would be equally divided using the formula (M-F)/2, with the number of orange spaces rounding down and red spaces rounding up. Additionally, the odds of falling over by attempting to move into an orange space could be 1-(r+50)/100 and 1- (r+25)/100 for red spaces. Allow for users to set their characters movement paths This could be a toggable option when moving a character, since in some instances it's better to just have a character try and take the shortest path to a destination. Improve certain character abilities Some class abilities don't seem to have much of an impact: particularly some of the hp recovery abilities and the xelor class ability. A lot of the hp recovery abilities only last for one turn, such as bravery guide and sylvan power. The are an incredibly small number of situations where temporarily increasing one's hp by 1 would have an effect. Also, considering the amount of damage earth based classes can deal (in some instances up to 6), healing only 2 hp doesn't seem to be that beneficial. I think these healing abilities need to be reworked and/or improved. As for the xelor ability, the only problem with it is that currently the water element doesn't seem to do much. Should the changes I propose be implemented, the xelor class ability can actually be nerfed to only give +5 water to allies, as long as by triggering this ability it would affect a character's movement range. Anyway, I just wanna finish by saying that I like what ankama did with this game, and that of course it's likely I'm mistaken and that these changes may not be necessary. These are of course just suggestions I'm making based on my own in-game experiences. While gobbowl may just be a small side-project of ankama's that may not be given much attention, I trust ankama will make the proper changes to the game with stats and whatnot as they see fit. Anyway, I shall see you all in the pit! If any new players have any questions or wanna do some practice matches be sure to hit me up This post has been edited by Scientiavore - November 03, 2011, 05:59:54. |
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January 11, 2012, 03:33:15 |
#2
I agree tumbs up
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February 25, 2012, 00:41:04 |
#3
Double thumbs up. Also maybe some practice Ai would be nice. Grind against a computer for practice to get used to the strategies.
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February 25, 2012, 09:20:22 |
#4
^ triple
and most of all, this game is awesome! Makes me wanna buy some organies |
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